Chaos Group Unveils New Core Algorithm for V-Ray 3.3 for 3ds Max


Introduction of Variance-Based Adaptive Sampling Makes Renders Easier to Predict and Control



LOS ANGELES, Calif. – Today, Chaos Group releases a free upgrade to V-Ray for 3ds Max. This update features 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.



Variance-Based Adaptive Sampling provides:



Better sampling of dark areas and faster sampling of overbright areas

More consistent noise detection

Final image quality is less dependent on materials and lights settings

Improved alpha channel sampling – especially in scenes with depth of field and motion blur

Works in bucket and progressive rendering modes

In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.



New Features



New Global Defaults 



Variance-based adaptive sampler enabled by default

Automatic sampling of lights and materials – removing the need to set subdivisions manually

Ray Traced Rounded Corners



Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA

Advanced edge detection with support for concave and convex surfaces simultaneously

Works with separate objects, VRayProxy objects, displaced objects, etc.

New Sky Model and Aerial Perspective



Hosek sky model to simulate more natural looking skies

Ground color option for VRaySun and VRaySky

Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping



Fast, seamless textures without UVs

Control over edge blending and texture parameters, including randomization

Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans



Supports cutaways using any arbitrary mesh

Stochastic Flakes 



Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features



Global Illumination



More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes

Distributed light cache for faster calculations with distributed rendering

GPU Rendering



More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.

Proxy objects with hair and particles

VRayFur and VRayPlane objects

Light include/exclude lists

Progressive Sampler



Dynamic noise threshold leads to more uniform noise distribution

Improved sub-pixel filtering

Improved CPU utilization

Volume Rendering



Faster volume rendering with probabilistic sampling

Geometry



Faster rendering of proxy objects and instances

Availability



V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.



About Chaos Group

Chaos Group creates physically based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group's photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.



Chaos Group, 147, Tsarigradsko shose Blvd. Inter Expo Center, 4th floor, Sofia, N/A 1784 Bulgaria


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